# LLMs-Full.txt - Full Content for Project Pages # Generated on: 2026-02-04T15:42:45.574Z # Total pages: 9 --- ## URL: https://www.buildingimaginaryworlds.com/blog ### Title: Blog ### Page ID: 1340770 ### Content: # Building Imaginary Worlds # Building Imaginary Worlds # Building Imaginary Worlds © All Copyrights, All Rights Reserved 2024 | [website design by Wolf Media Plus](https://wolfmediaplus.com) - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Privacy Policy](/privacy-policy "Privacy Policy") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Privacy Policy](/privacy-policy "Privacy Policy") --- ## URL: https://www.buildingimaginaryworlds.com/home ### Title: Home ### Page ID: 1340771 ### Content: # Building Imaginary Worlds # Building Imaginary Worlds ## Subcreation Studies # Building Imaginary Worlds Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared. a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with Divine Creation. *"Building Imaginary Worlds is a stunning work of scholarship, encyclopedic in its scope, well-informed in its theory, and totally infectious in its enthusiasm for its topic. It will go down as the Bible of imaginary worlds."* –Marie-Laure Ryan, author of Avatars of Story *"Wolf shifts our focus from particular stories and media to the fantastical contexts we have created. Imaginary worlds express our deepest hopes, but we don't merely imagine these places. We try to live there, and in this choice lies tremendous social disruption."* –Edward Castronova, author of Synthetic Worlds © All Copyrights, All Rights Reserved 2024 | [website design by Wolf Media Plus](https://wolfmediaplus.com) - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Privacy Policy](/privacy-policy "Privacy Policy") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Privacy Policy](/privacy-policy "Privacy Policy") --- ## URL: https://www.buildingimaginaryworlds.com/reset-password-page ### Title: Reset password page ### Page ID: 1340776 ### Content: # Building Imaginary Worlds # Building Imaginary Worlds # Building Imaginary Worlds © All Copyrights, All Rights Reserved 2024 | [website design by Wolf Media Plus](https://wolfmediaplus.com) - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Privacy Policy](/privacy-policy "Privacy Policy") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Privacy Policy](/privacy-policy "Privacy Policy") --- ## URL: https://www.buildingimaginaryworlds.com/protected-collection-item ### Title: Protected Page ### Page ID: 4915545 ### Content: # Building Imaginary Worlds # Building Imaginary Worlds # Building Imaginary Worlds In order to view the page, please enter the password below: © All Copyrights, All Rights Reserved 2024 | [website design by Wolf Media Plus](https://wolfmediaplus.com) - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Privacy Policy](/privacy-policy "Privacy Policy") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Privacy Policy](/privacy-policy "Privacy Policy") --- ## URL: https://www.buildingimaginaryworlds.com/bio ### Title: Bio ### Page ID: 4917653 ### Content: # Building Imaginary Worlds # Building Imaginary Worlds # Building Imaginary Worlds Dr. Mark J. P. Wolf is a Professor in the Communication Department at Concordia University Wisconsin. He has a B. A. (1990) in Film Production and an M. A. (1992) and Ph. D. (1995) in Critical Studies from the School of Cinema/Television (now renamed the School of Cinematic Arts) at the University of Southern California. His books include Abstracting Reality: Art, Communication, and Cognition in the Digital Age (2000), The Medium of the Video Game (2001), Virtual Morality: Morals, Ethics, and New Media (2003), The Video Game Theory Reader (2003), The World of the D’ni: Myst and Riven (2006), The Video Game Explosion: A History from PONG to PlayStation and Beyond (2007), The Video Game Theory Reader 2 (2008), J. R. R. Tolkien: Of Words and Worlds: (2009), Before the Crash: Early Video Game History (2012), Building Imaginary Worlds: The Theory and History of Subcreation (2012), Encyclopedia of Video Games (2012), The Routledge Companion to Video Game Studies (First Edition, 2014; Second Edition, 2023), LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon (2014), Video Games Around the World (2015), the four-volume Video Games and Gaming Culture (2016), Revisiting Imaginary Worlds: A Subcreation Studies Anthology (2017), Video Games FAQ (2017), The World of Mister Rogers’ Neighborhood (2017), The Routledge Companion to Imaginary Worlds (2017), The Routledge Companion to Media Technology and Obsolescence (2018) which won the SCMS 2020 Award for Best Edited Collection, 101 Enigmatic Puzzles: Fractal Mazes, Quantum Chess, Anagram Sudoku, and More (2020), World-Builders on World-Building: An Exploration ofSubcreation (2020), Exploring Imaginary Worlds: Essays on Media, Structure, and Subcreation (2020), and Fifty Key Video Games (2022). and two novels for which he has begun looking for an agent and publisher. He is on the advisory boards of Videotopia, and the International Journal of Gaming and Computer-Mediated Simulations, and several editorial boards including those of Games and Culture, The Journal of E-media Studies, and Mechademia: An Annual Forum for Anime, Manga and The Fan Arts. He has published articles in a wide variety of periodicals, and is the founder of the Video Game Studies Scholarly Interest Group (VGSSIG) and the Transmedia Studies Scholarly Interest Group (TSSIG) of the Society for Cinema and Media Studies (SCMS). He lives in Wisconsin with his wife Diane and his sons Michael, Christian, and Francis. © All Copyrights, All Rights Reserved 2024 | [website design by Wolf Media Plus](https://wolfmediaplus.com) - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Privacy Policy](/privacy-policy "Privacy Policy") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Privacy Policy](/privacy-policy "Privacy Policy") --- ## URL: https://www.buildingimaginaryworlds.com/other-works ### Title: Other Works ### Page ID: 4917729 ### Content: # Building Imaginary Worlds # Building Imaginary Worlds # Building Imaginary Worlds **Video Games Around the World** Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland.  **LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon** Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO).  **The Routledge Companion to Video Game Studies** (Routledge Companions)The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. *The Routledge Companion to Video Game Studies*, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. **Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming** (Greenwood/ABC-CLIO Press, August 2012). This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. **Before the Crash: Early Video Game History** (Wayne State University Press, May 2012). This book investigates the technologies of early video games, as well as the cultural context of the early period from aesthetic, economic, industrial, and legal perspectives. This volume of early history not only helps readers to understand the pre-crash era, but also reveals much about the presentstate of the industry. **Myst & Riven: The World of the D’ni** (University of Michigan Press, 2011). A revised and updated version of Wolf’s The World of the D’ni: Myst and Riven, published in Italian in 2006, this volume is a close analysis of the games Myst (1993) and Riven (1997) and the contexts on which they occurred.  **The Video Game Theory Reader 2** (Routledge, 2008). A sequel to the first Reader, this book is also a collection of essays looking at video games from various theoretical perspectives, and includes an Appendix looking the multidisciplinary nature of video game studies. **The Video Game Explosion: A History from PONG to PlayStation and Beyond** (Greenwood Press, 2007). An academic history of video games which includes essays on arcade games, home console games, home computer games, handheld games, and on-line games, and the contexts surrounding them. **The Video Game Theory Reader** (Routledge, 2003). A collection of essays looking at video games from various theoretical perspectives. Chosen as “book of the month” for March 2006 by the Resource Center for Cyberculture Studies. **Virtual Morality: Morals, Ethics, and New Media** (Peter Lang Publishing, 2003). A look at how technology, community, and religion interact. The book is Vol. 3 in the Digital Formations series edited by Steve Jones. Chosen as the “book of the month” for March 2007 by the Resource Center for Cyberculture Studies. **The Medium of the Video Game** (University of Texas Press, 2001). An early look at video games as a medium, including such aspects as space, time, narrative, and genre, as well as video games as cultural artifacts. The book also has a Foreword by Ralph Baer, the father of the home video game industry. **and Cognition in the Digital Age** (University Press of America, 2000). A look at how digital technology has changed art, communication, and cognition, including such topics as computer-generated imagery and indexicality, virtual reality, and cultural biases inherent in digitization. © All Copyrights, All Rights Reserved 2024 | [website design by Wolf Media Plus](https://wolfmediaplus.com) - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Privacy Policy](/privacy-policy "Privacy Policy") - [Home](/ "Home") - [Bio](/bio "Bio") - [Contact](/contact "Contact") - [Other Works](/other-works "Other Works") - [Press Kit](/press-kit "Press Kit") - [Privacy Policy](/privacy-policy "Privacy Policy") --- ## URL: https://www.buildingimaginaryworlds.com/press-kit ### Title: Press Kit ### Page ID: 4917730 ### Content: # Building Imaginary Worlds # Building Imaginary Worlds # Building Imaginary Worlds Dr. Mark J. P. Wolf is a Professor in the Communication Department at Concordia University Wisconsin. He has a B. A. (1990) in Film Production and an M. A. (1992) and Ph. D. (1995) in Critical Studies from the School of Cinema/Television (now renamed the School of Cinematic Arts) at the University of Southern California. His books include Abstracting Reality: Art, Communication, and Cognition in the Digital Age (2000), The Medium of the Video Game (2001), Virtual Morality: Morals, Ethics, and New Media (2003), The Video Game Theory Reader (2003), The World of the D’ni: Myst and Riven (2006), The Video Game Explosion: A History from PONG to PlayStation and Beyond (2007), The Video Game Theory Reader 2 (2008), J. R. R. Tolkien: Of Words and Worlds: (2009), Before the Crash: Early Video Game History (2012), Building Imaginary Worlds: The Theory and History of Subcreation (2012), Encyclopedia of Video Games (forthcoming), and two novels for which he has begun looking for an agent and publisher. He is on the advisory boards of Videotopia, and the International Journal of Gaming and Computer-Mediated Simulations, and several editorial boards including those of Games and Culture, The Journal of E-media Studies, and Mechademia: An Annual Forum for Anime, Manga and The Fan Arts. http://www.brainygamer.com/the\_brainy\_gamer/wolf\_interview.html http://www.abc-clio.com/product.aspx?isbn=9780313379369 http://www.abc-clio.com/product.aspx?isbn=9780313338687 http://www.amazon.com/Building-Imaginary-Worlds-History-Subcreation/dp/0415631203/ref=la\_B001IU50P6\_1\_1?ie=UTF8&qid=1354597646&sr=1-1 http://wsupress.wayne.edu/books/1137/Before-the-Crash http://www.routledge.com/books/search/author/mark\_jp\_wolf/ **Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming** (Greenwood/ABC-CLIO Press, August 2012). This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. **Before the Crash: Early Video Game History** (Wayne State University Press, May 2012). This book investigates the technologies of early video games, as well as the cultural context of the early period from aesthetic, economic, industrial, and legal perspectives. This volume of early history not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry. **Myst & Riven: The World of the D’ni** (University of Michigan Press, 2011). A revised and updated version of Wolf’s The World of the D’ni: Myst and Riven, published in Italian in 2006, this volume is a close analysis of the games Myst (1993) and Riven (1997) and the contexts on which they occurred. **The Video Game Theory Reader 2 (Routledge, 2008).** A sequel to the first Reader, this book is also a collection of essays looking at video games from various theoretical perspectives, and includes an Appendix looking the multidisciplinary nature of video game studies. **The Video Game Explosion: A History from PONG to PlayStation and Beyond** (Greenwood Press, 2007). An academic history of video games which includes essays on arcade games, home console games, home computer games, handheld games, and on-line games, and the contexts surrounding them. **The Video Game Theory Reader** (Routledge, 2003). A collection of essays looking at video games from various theoretical perspectives. Chosen as “book of the month” for March 2006 by the Resource Center for Cyberculture Studies. **Virtual Morality: Morals, Ethics, and New Media** (Peter Lang Publishing, 2003). A look at how technology, community, and religion interact. The book is Vol. 3 in the Digital Formations series edited by Steve Jones. Chosen as the “book of the month” for March 2007 by the Resource Center for Cyberculture Studies. **The Medium of the Video Game** (University of Texas Press, 2001). An early look at video games as a medium, including such aspects as space, time, narrative, and genre, as well as video games as cultural artifacts. The book also has a Foreword by Ralph Baer, the father of the home video game industry. **Abstracting Reality: Art, Communication, and Cognition in the Digital Age** (University Press of America, 2000). A look at how digital technology has changed art, communication, and cognition, including such topics as computer-generated imagery and indexicality, virtual reality, and cultural biases inherent in digitization. © All Copyrights, All Rights Reserved 2024 | [website design by Wolf Media Plus](https://wolfmediaplus.com) - 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